![]() ![]() If youre looking to bake normal maps you should soften all edges on your low res object before baking, but if youre just hoping to make your surface look nice in Maya you will need to manually pick and choose the edges to to soften and harden.įrom the look of your image, you should use the 'Soften/Harden' tool as a starting point and then just tweak individual edges with the soften tool or harden tool till youre happy.ĮDIT - on a second look just using 'soften normals' should fix it (if thats what youre asking), but if its not then try going Mesh Display>Set to Face, and then Mesh display >Soften and it may look a bit better. ![]() ![]() ![]() So the former makes lights bounce sharply off the surface giving the illusion of a faceted surface, and the latter blends the light across the surface, giving a smoother look. In Raylectron, I have already applied points 2, 3, 4 and 5. 20d8118023 Both Corona, Lumion and V-Ray have tools that help to work on these points. Harden has the vertex normal visual line being perpendicar to the vertex, and soften has the normals more spread out evenly across the surface. Lenses: Use lenses that approach everyday (30 to 60mm) and avoid excessive distortion. The best way to view what is happening is turning on vertex normals in the display menu and toggle between soften and harden. Download Raylectron CPU v5.2.124 (June 25, 2023) As of v5.2, the CPU and GPU version can now animate your components. Soft edges will give the illusion of smoothness where the surface may be faceted. ![]()
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