Let’s say you have a nice scene in your game where all the action happens. There are multiple tips and tricks to achieve this, and in this article we will be talking about some of them, starting with streaming assets. In general, it’s a good practice to keep your build as lightweight as you can, so the player won’t be discouraged from downloading your game due to the size, and your scenes will run considerably faster. It’s expected that the greater the size of your assets, the greater the size of your final build. It’s not the same to create a game with multiple HD textures rather than using a Map Atlas, or using video on 240p rather than using 1080p. When building a Unity project to any platform, all the assets in your game will be “packaged” in a file (or more depending on your platform), and the resulting size of the build will depend on the size of the assets you decided to package within your game. How to use streaming assets in UnityĪn asset can be any resource in Unity those resources can be images, audio, video, scripts, text, etc. I love to share my knowledge with the community. Uriel Carrillo Follow Unity Game Developer and PowerApps Enthusiast.
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